If you do and are able to get new mechanics implemented that would really be something amazing. I have no experience with Bepinex or harmony or anything reliant on actual code/script. Shells, ships, aircraft, audio, and various effects should all be do-able. The modding readme talks about this.Īs far as depth, any models you want to add you can outside of land-based units (shore batteries, runways, buildings, etc). I haven't started adding that yet but plan to.Īnything land based can't be modded as far as I know, nor can scripts or other code be employed. Poly count is definitely going to be an issue from what I've found but James told me that LoD is functional in-game and can be employed on added models. The CVs and BBs, once added, will probably be close to 30k or more. For example, a Fletcher class turret has about 2k polys each. So the models I've been adding are rather high poly count assets relatively speaking. Originally posted by Jesus:*Is there a recomended poly count for custom models? The ones in-game right now are quite low-poly and im not sure how detailed they are allowed/recommended to be. Spectre is the Modding guru here and knows everything on the technical end of that. These are just some of what I could think of right now. The Ai will now combine fleets and fleet remnants so they will end up with differently composed fleets and larger fleets than you told them to build. This trainer may not necessarily work with your copy of the game. There are different fleet types, Assault, General, Sub, anti-Sub, cargo fleets. Gameplay-facilitating trainer for Victory at Sea: Pacific. Like how many CV,BB,CA,CL,DD are in each fleet. You can specify the composition of the fleets the AI will build. Engage in a tactical game of cat and mouse in this huge open world naval warfare Real Time Strategy.Plan your own campaign in Victory at Sea Pacific.Victory at Sea Pacific - the game of naval combat during the Second World War where a player can switch between commanding the entire Pacific. How much resources each type of cargo ship can hold. Victory At Sea Pacific - Search and Destroy Enemy Fleets across the Second World War’s Pacific Theatre. Resources produced at home bases and how much resources bases can hold. How many flights of planes are allowed on the runway for each size of base. Like who controls which bases, how big each base is. With the CSV files you can change alot of variables in the campaign. Thats really the only AI decision making you have any control over. You can mod the AI in terms of telling it which bases it can attack based on which bases it already holds. You can't mod anything on the bases like buildings or AA guns. *How 'deep' can modding go here? from my cursory glance, it appears to be the campaigns, AI and units - what about custom mechanics? from what Ive read, im not seeing bepinex or harmony being talked about so probably no? *I also saw the ModelType enum in the AssetBundleExporter.cs - is this static or can this be modified? For example buildings or other things. *Is there a recomended poly count for custom models? The ones in-game right now are quite low-poly and im not sure how detailed they are allowed/recommended to be. *is there an updated AssetBundleExporter.cs somewhere or would i have to doctor that up myself? Im using Unity 2020.2 right now and the BuildPipeline is shown as obsolete, referring me to the AssetBundle build system. I also happen to know a bit about modelling and work with unity quite regularly, blender not so much anymore but I just might get back into it, seeing how well modding appears to be supported by the game. unitypackage - good lord, the devs are legends to spell this out so nicely - god knows how arcane modding can be. I once watched the first eight episodes in one day straight through.Just got around to looking here today - and thanks for the great answer and support! You really need a musical ear to fully appreciate Victory at Sea!!!! Watching this series is overwhelming to say the least. The music for all planes flying is in F sharp, and many other specific key usages. Much of the music is from musicals composed by Richard Rodgers in collaboration with hart. I LOVE the music!While my dad told me about the war my mom told me about the music. I miss him all the more since his passing in 2002 watching this set. Now I have the DVD set, and just watched it again between Vet's day and my father's 85th birthday in 2005. I totally associate this set with my father. I cannot watch this without recalling my dad telling me the places shown where he was stationed, and the events he witnessed. He was! I viewed this several times over the years on PBS, and eventually purchased the VHS copies. The doctor said my mom would be in labor quite a while, but dad said she would have the baby and he would be home to watch Victory at Sea. I loved it! Even when my brother was born 10 January 1953. My dad had me sit with him to watch the documentary week after week. I watched the series "Victory at Sea" when it was first aired in 19.
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